Editor

Inspector Reference

Find the controls for every editor inspector tab and selected timeline element.

The inspector is the right-side control area in the editor. It changes based on the active tab and the selected timeline or preview element.

Background

Use Background to style the canvas behind the screen recording.

  • Wallpaper, gradient, color, and image modes
  • Generated wallpaper styles such as Soft Mesh, Organic Blobs, Folded Planes, Wavy Bands, and Rounded Shapes
  • Palette and shape shuffle controls for generated wallpapers
  • Linear and radial gradients with adjustable stops
  • Blur, padding, rounded corners, and shadow
  • Image import for custom backgrounds

Background settings are especially useful for Shorts, square posts, and demos where the captured source does not fill the final aspect ratio.

See Backgrounds, Gradients, And Wallpapers for the full background workflow.

Screen

Use Screen for the main capture and timeline visibility.

  • Lane Visibility toggles for tracks you want to show or hide while editing
  • Preview details for source and playback context
  • Clip Speed controls for selected screen, webcam, or audio clips
  • Cursor segment details when cursor visibility items are selected
  • Selected zoom or 3D punch controls when those timeline elements are active

Use speed changes for waiting, loading, repetitive typing, or other low-information moments. Keep important narration and UI interactions at normal speed unless the speed change is intentional.

Camera

Use Camera for webcam presentation.

  • Show or hide webcam picture-in-picture
  • Adjust PiP size, shape, position, opacity, and corner radius
  • Switch between normal background, background blur, person segmentation, and green screen
  • Tune key color, strength, tolerance, edge softness, and spill reduction
  • Add timeline layout segments when the webcam should move or change size over time

See Webcam Backgrounds And Green Screen Keying for a deeper workflow.

Audio

Use Audio for the project mix.

  • Master volume and stereo/mono output
  • Voice presets such as raw, podcast voice, clean voiceover, screencast, and interview
  • Background music style, track, and volume
  • Noise reduction, hum removal, de-ess, EQ, compressor, and loudness normalization

See Audio And Background Polish for mix guidance.

Subtitles

Use Subtitles to generate and style captions.

  • Transcribe or re-transcribe audio
  • Edit subtitle text
  • Choose style preset, font size, position, max width, text color, background, opacity, and corner radius
  • Review subtitle segments against the timeline

See Subtitles And Transcription for review and export advice.

Cursor

Use Cursor to make pointer movement readable.

  • Enable synthetic cursor rendering
  • Adjust cursor scale
  • Add cursor ring and click pulse
  • Tune ring radius, width, and color
  • Hide cursor after idle time

See Cursor And Keyboard HUD for presentation tips.

Privacy

Use Privacy before anything is shared.

  • Draw Rect for manual masks
  • Auto Detect for credential-like text
  • Blur or pixelate sensitive regions
  • Tune intensity and padding
  • Review manual and detected redactions
  • Draw & Replace visible text with safer values
  • Re-track replacements when source movement changes

See Redaction And Text Replacement for safety guidance.

Overlays

Use Overlays for viewer guidance, imported assets, and project-level watermarking.

  • Add title cards, lower thirds, callouts, code snippets, step counters, and spotlights
  • Import PNG, JPEG, and SVG visual assets
  • Choose, replace, or remove a PNG, JPEG, or TIFF watermark logo
  • Toggle watermark rendering and adjust opacity
  • Position the watermark in the preview or with X, Y, W, and H percentage fields
  • Drag and resize overlay elements in the preview
  • Set Start, Duration, and End for selected annotations and assets
  • Adjust z-order and animations
  • Save or reuse presets where available

See Project Watermark for persistent logo placement and Overlays, Annotations, And Assets for exact timing and layout guidance.

Keyboard

Use Keyboard to render keypresses during playback.

  • Enable the keypress HUD
  • Choose position and display mode
  • Set hold time, scale, and opacity
  • Use shortcut-focused display for command-heavy videos

The keyboard HUD is rendered into export when enabled.

Animation

Use Animation for timeline motion and emphasis.

  • Adjust global zoom smoothness
  • Add zoom, pan, reframe, or 3D punch moments
  • Tune tilt, depth, entry, and exit for 3D punch
  • Use presets for subtle or dramatic emphasis
  • Add spotlight emphasis for overlay-driven moments

See Zoom, 3D Punch, And Animation for examples.

Editor

The Editor tab appears when IDE context exists in the project.

  • Review file, selection, view, switch, and cursor events
  • Jump to recorded editor events
  • Use context as a guide for zooms, annotations, and assistant prompts

See VS Code-Family Extension Setup for capture setup.

Assistant

Use Assistant for review-first AI editing.

  • Ask for timeline edits in natural language
  • Generate smart trim and filler-word suggestions
  • Review proposed actions before applying them
  • Use clarification replies when the assistant needs a narrower instruction

See AI-Assisted Editing And MCP and Agent API And MCP Setup for agent workflows.