Features

Cursor And Keyboard HUD

Make pointer movement, clicks, shortcuts, and keypresses readable in the final video.

Cursor and keyboard presentation help viewers understand interaction, especially in code editors, design tools, terminals, and product demos.

Synthetic Cursor

Synthetic cursor rendering replaces a hard-to-see captured pointer with a cleaner rendered cursor in preview and export.

Use it when:

  • The cursor is too small after scaling or export.
  • A Retina capture needs a sharper pointer.
  • You want consistent cursor scale across the video.

Tune cursor scale in the Cursor inspector, then preview sections with fast movement and clicks.

Cursor Ring

Cursor ring makes the pointer easier to track.

  • Enable the ring for dense UI or screen-share-style tutorials.
  • Adjust radius and width until it is visible without covering the target.
  • Choose a color that contrasts with both dark and light UI.

Use a lighter ring for documentation videos and a stronger ring for short-form demos.

Click Pulse

Click pulse adds a ripple around clicks.

Use it when the click itself matters, such as opening a menu, toggling a setting, or submitting a form. If every click pulses in a fast editing session, reduce intensity or disable it for a calmer final video.

Idle Hiding

Idle hiding removes the cursor after a period without movement.

This is useful when the cursor stops over code, subtitles, a button, or a sensitive area. Set an idle timeout that hides the cursor only after the viewer has enough time to follow the interaction.

Keyboard HUD

The keyboard HUD renders keypresses and shortcuts into the video.

  • Enable it for keyboard-driven workflows.
  • Choose a position that does not cover code, subtitles, terminal output, or the webcam.
  • Use shortcut-only display when ordinary typing would be distracting.
  • Adjust hold time, scale, and opacity to fit the pace of the video.

Keyboard HUD is especially useful for command palettes, terminal shortcuts, editor navigation, and demos where the action is not obvious from pixels alone.

Review Checklist

Before export, check:

  • Cursor is visible but not distracting.
  • Click pulses appear on meaningful interactions.
  • Idle hiding does not remove the cursor too early.
  • Keyboard HUD is readable at final resolution.
  • HUD placement does not collide with subtitles, webcam, or important UI.
  • Shortcuts shown in the HUD match the explanation.